Apr 28, 2010, 10:52 PM // 22:52 | #1 |
Ascalonian Squire
Join Date: Jul 2008
Location: Florida
Guild: Elite Death Society
Profession: W/Mo
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Loot Penalty? (repeating zones)
Is there a loot penalty for repeating the same zone over and over again?
If so, what are the mechanics for it? For example, how many times do you have to repeat a zone before the loot penalty comes into play? Will logging out and back in reset it? How much time must pass for it to reset? How do players get around it while farming? Does the loot penalty just reduce the frequency of drops or the rarity? Or both? Is the loot penalty additive so that the more you successively repeat the zone the less and less loot you will get? Or is there a cap on how much you can be penalized? Thanks for your time. Last edited by PallyKali; Apr 28, 2010 at 10:56 PM // 22:56.. |
Apr 29, 2010, 12:16 AM // 00:16 | #2 |
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
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I believe this was the case a long time ago, but not anymore.
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Apr 29, 2010, 01:13 AM // 01:13 | #3 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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There is no penalty for repeatedly farming the same area. Some players believe there is, no matter how many times ANet says "not anymore". It is simply your luck. Items to drop are randomly generated upon entry to an area, then assigned upon death of foe.
Here are links to wiki pages on Farming and Loot Scaling and to the discussion of the update that changed how drops are handled. http://wiki.guildwars.com/wiki/Farming http://wiki.guildwars.com/wiki/Loot_scaling http://wiki.guildwars.com/wiki/Arena..._20_April_2007
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That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) Last edited by Darcy; Apr 29, 2010 at 01:17 AM // 01:17.. |
Apr 29, 2010, 01:32 AM // 01:32 | #4 |
Krytan Explorer
Join Date: Oct 2009
Guild: hopper
Profession: A/
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I was actually testing this "rezoning=loot penalty" idea one day 2 weeks ago for fun to see what would happen.
Area Tested=ToPK Control=Farm and rezone back to ToPK continuously until 1 hour was amassed farming. Variable1=Farm ToPK area rezoning back to ToPK until ecto/s drop upon which i logged off and logged back in and then proceeded to farm again. This continued until 1 hour of farming was amassed. Variable2=Farm ToPK area then rezone back to another outpost other than ToPK after having an ecto drop. Then map back to ToPK to continue farming. This was done until 1 hour was amassed farming. After spending an hour farming [3 hours total] using the different rezone methods i listed i actually found that nothing really made the loot dropped any better or any worse. Im convinced its all luck. |
Apr 29, 2010, 01:38 AM // 01:38 | #5 | |
Desert Nomad
Join Date: Aug 2006
Guild: Guernsey Milking Coalition[MiLk]
Profession: E/Me
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Apr 29, 2010, 01:49 AM // 01:49 | #6 |
Furnace Stoker
Join Date: Apr 2006
Guild: Amazon Basin [AB]
Profession: Mo/Me
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Everyone who believes in this theory states that it takes more than a zone to clear your antifarm.
Anyway this is still a contested issue, I don't think it can be resolved here in Q&A. |
Apr 29, 2010, 02:30 AM // 02:30 | #7 | |
Academy Page
Join Date: Sep 2008
Guild: Us Are Not [leet]
Profession: N/
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Apr 29, 2010, 03:45 AM // 03:45 | #8 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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@FoxBat - before the 2007 change, you did need to zone twice to clear your flags. The anti-farming system was an attempt to prevent bot farming. You would be surprised (or maybe not) to learn how many players are completely unaware of the change brought about by the update.
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